Street Fighter X Tekken Vita Review

by Tano Prestia Featured

2 Comments 7 Votes 3288 Views 24/10/2012 Back to Reviews
What LittleBigPlanet Vita Got Right
  • + More characters
  • + Deep controls and great visuals
  • + Great competitive experience
  • + Online cross-play with PS3 gamers
What LittleBigPlanet Vita Got Wrong
  • - Touch-screen controls don't work too well
  • - Online lag

Street Fighter X Tekken makes a wonderful transition to Vita, proving once again that the platform is fantastic for classic arcade fighters. This portable version of Capcom’s critically acclaimed early-2012 game successfully makes up for the lack of buttons on the handheld with intuitive back-panel controls, and along with its fantastic visuals, accessible UI and engaging combat system, makes for a great on-the-go fighting experience.

The game’s controls have been translated over to Vita relatively well considering the platform’s obvious limitations. The six-button control scheme works well for the most part, but pushing multiple buttons down along with a direction press on the d-pad or control stick can make for some awkward combo attempts. Thankfully the back touch-pad relinquishes a bit of the complexities of the fighter’s more challenging moves, although its functionality does take a little bit of getting used to. Unfortunately, many of the touch-screen mechanics don’t work well because you need to move your hand towards the screen, leaving either the directional buttons or punch/kick buttons unguarded (and therefore ineffective). It’s possible to do it all at once, but it’s definitely a cumbersome, awkward way to play the game.

The game’s tag-team 2-on-2 matches return, and just like the console versions there is a reliance on strategic health bar management to ensure you can push through a match without losing too many rounds. The ‘Cross Arts’ and ‘Cross Assaults’ mechanics are carried over from the console versions, allowing you to use your two chosen characters for a simultaneous attack, and even control both characters at once. The ‘Gems’ system also enhances the game’s already strong competitive edge, giving characters statistical and skill advantages during fights. Many of the console version’s best gameplay features have been carried over to the Vita version, so you should definitely expect a similar experience in that regard.

The Vita version comes with twelve additional characters that were released as downloadable content shortly after the game’s console release, as well as three characters exclusive to Sony platforms. That promising inclusion is countered by the exclusion of two-player arcade co-op, which is disappointing, but hardly a deal breaker. There is a new arcade mode called Kumite, which pits you against CPU-controlled opponents of characters you meet online, meaning you could potentially have a match-up against a custom-made character, controlled by the game’s AI. It makes for some interesting battles, and thankfully it has a functioning drop in, drop out system that adds a bit more flavour to the game’s online component.

The online component pits PS3 and Vita players together in one community, although the lag at times in quite unbearable. While the functioning game made for some great competitive gameplay with gamers around the world, the lag is definitely something that needs to be addressed if a large Vita community is going to stick by the game indefinitely.

The experience as a whole feels considerably more accessible than Capcom’s other fighting outings like Street Fighter IV, but that’s not to say that more hardcore fans of the genre wouldn’t appreciate the game’s offerings. There’s an insane amount of great characters, intricate skill moves and competitive modes that should please newcomers and fans alike. As someone that is admittedly more of a spontaneous player of fighting games rather than a hardcore competitor, I found Street Fighter X Tekken to have a unique ‘pick-up-and-play’ feel about it, something I think is integral for all fighters: they need that accessible but challenging sense that encourages you to learn all the moves, while still enjoying the more simple mechanics. That’s where I think the game’s satisfaction lies, in offering a broad experience for those wanting a simple fighter as well as something a little more complex in its execution.

The Final Verdict

For the most part, Street Fighter X Tekken is an almost identical experience to the console version. There are a few control limitations, but that is to be expected for a handheld port. Thankfully, the rear touch-pad does an admirable job of making up for a lack of buttons, although the touch-screen controls complicate the experience further. The game is definitely playable without relying on any of the Vita’s more innovative control mechanics, and someone playing on the handheld against a PS3 competitor could most certainly walk away victorious after having mastered the controls.

By Gaetano Prestia

Register or Login to vote for this article.
Alternatively, connect with Facebook or Twitter.
Facebook Connect Twitter Login

Street Fighter X Tekken

Platform: PS3 / Xbox / PC / Vita
Developer: Capcom
 

More Info on Street Fighter X Tekken

Street Fighter X Tekken Street Fighter X Tekken Street Fighter X Tekken Street Fighter X Tekken

Street Fighter X Tekken Vita Review Comments

great see a lot of reviews coming out of MMGN lately.

seems like a good port and it looks good too.

I really dig the cross-play features and I think if companies could come up with ways to bundle both games for a lower price, it'd be even better.
LittleBigPlanet? What?

Post a comment

Register or Login to leave a comment.
Alternatively, connect with Facebook or Twitter.
Facebook Connect Twitter Login
  • Street Fighter X Tekken
  • Street Fighter X Tekken
  • Street Fighter X Tekken
  • Street Fighter X Tekken

PS Vita Features

Most anticipated game of 2015

Most anticipated game of 2015

08/01/2015 Polls 11 14
Disney's show about an injured teen eSports star

Disney's show about an injured teen eSports star

Gryllis 1 day News 2 5
Friendly Fire Show 81: There's No Evil Within Windows 10

Friendly Fire Show 81: There's No Evil Within Windows 10

Podcast 2 days Articles 1 3
Toukiden: Kiwami coming to Australia in March for PS4
Gryllis 19/01 News 1 2
Sony Mobile Prize Pack winner

Sony Mobile Prize Pack winner

MMGN 19/01 News 11 11
The Simpsons characters are heading to Minecraft

The Simpsons characters are heading to Minecraft

Gryllis 16/01 News 3 11
Publisher responds to Hotline Miami 2's Australian ban

Publisher responds to Hotline Miami 2's Australian ban

Gryllis 16/01 News 6 7
Australians should pirate Hotline Miami 2, says dev

Australians should pirate Hotline Miami 2, says dev

Gryllis 16/01 News 9 22
My five 2015 gaming resolutions (I need to keep)

My five 2015 gaming resolutions (I need to keep)

Jickle 14/01 Articles 10 9

Community Content

Work Experience at The MMGN Office

Work Experience at The MMGN Office

12/01/2015 Blog 10 0

MMGN Updates

Status
Updating..
Username

CybaCowboy posted a news - Maps to be removed, "near" to loose functionality in update.

CybaCowboy 8 hours ago
Username

CybaCowboy, milo commented on Think you're entitled to the digital game you just bought? Think again

CybaCowboy 8 hours ago
Username

CybaCowboy posted a news - Sony discontinuing YouTube for PlayStation Vita

CybaCowboy 10 hours ago
Username

commented on Free-to-start the 'future' for console games, says EA

stonecold 12 hours ago
Username

maxiboy, Jayden27, Tano and other 4 users commented on Think you're entitled to the digital game you just bought? Think again

maxiboy 17 hours ago
Username

K4ZMA, Marshal976 commented on Need For Speed went full freemium. Never go full freemium

K4ZMA 17 hours ago
Username

stevivor is now Level 6!

stevivor 20 hours ago
Username

allansoul just unlocked the Welcomed achievement!

allansoul 20 hours ago
Username

K4ZMA is now Level 82!

K4ZMA 20 hours ago